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Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.

, , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 323-334. Springer, (2017)

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The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning., , and . IUI, page 155-162. ACM, (1997)Narrative Presence in Intelligent Learning Environments., , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 127-134. AAAI Press, (2007)Gender Differences in Facial Expressions of Affect During Learning., , , , and . UMAP, page 65-73. ACM, (2016)Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments., , , and . Agents, page 24-31. ACM, (1999)Visual Emotive Communication in Lifelike Pedagogical Agents., , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 474-483. Springer, (1998)Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents., , , and . IUI, page 13-20. ACM, (1998)Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 314-318. Springer, (2019)