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What Serious Game Studios Want from ICT Research: Identifying Developers' Needs.

, , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 32-41. Springer, (2015)

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Information overload in the information age., , and . Innovative Adult Learning with Innovative Technologies, volume A-61 of IFIP Transactions, page 17-30. Elsevier, (1995)The Design of a Flexible Hypermedia System., , , and . Building University Electronic Educational Environments, volume 166 of IFIP Conference Proceedings, page 51-66. Kluwer, (1999)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Welcome message from the Editors-in-Chief., and . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , and . FASE, volume 2306 of Lecture Notes in Computer Science, page 308-322. Springer, (2002)Language-Driven Development of Videogames: The e-Game Experience., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 153-164. Springer, (2006)Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain., , , and . Computers and Education. Towards an Interconnected Society, Kluwer, (2001)Making Understandable Game Learning Analytics for Teachers., , , , and . ICWL, volume 11007 of Lecture Notes in Computer Science, page 112-121. Springer, (2018)Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments., , , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 264-273. Springer, (1998)