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HCI and education in a changing world: from school to public engagement.

, , and . CHItaly, page 31:1-31:2. ACM, (2017)

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Intelligent Interfaces for Groups in a Museum., , , and . PEACH - Intelligent Interfaces for Museum Visits, Springer, (2007)Automatic cinematography and multilingual NLG for generating video documentaries., , , , , and . Artif. Intell., 165 (1): 57-89 (2005)Useful, Social and Enjoyable: Mobile Phone Adoption by Older People., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 63-76. Springer, (2009)Older adults' attitude towards a monitoring technology., , and . ECCE, page 143-146. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Fostering conversation after the museum visit: a WOZ study for a shared interface., , , and . AVI, page 335-338. ACM Press, (2008)Teaching social competence: in search of design patterns., , , , , and . IDC, page 270-273. ACM, (2010)Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , and . ITS, page 197-204. ACM, (2009)The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides., , , and . User Model. User-Adapt. Interact., 16 (1): 31-62 (2006)Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool., , , and . Int. J. Hum. Comput. Stud., (2017)Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts., , , , and . ACM Trans. Comput. Hum. Interact., 19 (3): 24:1-24:30 (2012)