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Touch style: creativity in tangible experience design., , and . Creativity & Cognition, page 281-290. ACM, (2013)IwC Special Issue "Feminism and HCI: New Perspectives" Special Issue Editors' Introduction., and . Interact. Comput., 23 (5): iii-xi (2011)The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community, and . Space and Culture, 11 (3): 239--259 (August 2008)Citational justice and the politics of knowledge production., , , , , , , , , and 12 other author(s). Interactions, 29 (5): 78-82 (2022)PACMHCI V5 CSCW2 October 2021 Editorial., , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 291:1 (2021)Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan's IT Vision Agenda., , and . Hum. Comput. Interact., 34 (5-6): 506-540 (2019)Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices., , , and . Hum. Comput. Interact., 32 (5-6): 297-334 (2017)Introduction to the Special Issue on HCI and the Body: Reimagining Women's Health., , , and . ACM Trans. Comput. Hum. Interact., 27 (4): 20:1-20:32 (2020)Practice-centered e-science: a practice turn perspective on cyberinfrastructure design., , and . GROUP, page 293-302. ACM, (2010)Understanding designer brainstorms: the effect of analog and digital interfaces on dominance., , , , and . CHI Extended Abstracts, page 1481-1486. ACM, (2012)