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Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.

, , , , , and . HCI (11), volume 8014 of Lecture Notes in Computer Science, page 475-483. Springer, (2013)

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Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study., , , , and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 541-549. Springer, (2014)Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality., , , , , and . HCI (11), volume 8014 of Lecture Notes in Computer Science, page 475-483. Springer, (2013)Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality., , and . HCI (20), volume 10920 of Lecture Notes in Computer Science, page 563-572. Springer, (2018)Expected User Acceptance of an Augmented Reality Service for a Smart City., , , , and . HCI (20), volume 10920 of Lecture Notes in Computer Science, page 703-714. Springer, (2018)Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem., , and . HCI (21), volume 13322 of Lecture Notes in Computer Science, page 265-278. Springer, (2022)Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation., , and . AHFE (4), volume 588 of Advances in Intelligent Systems and Computing, page 34-44. Springer, (2017)Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users?, , , and . AHFE (4), volume 588 of Advances in Intelligent Systems and Computing, page 841-850. Springer, (2017)Virtual Reality Self Induced Cybersickness: An Exploratory Study., , , and . AHFE (4), volume 588 of Advances in Intelligent Systems and Computing, page 26-33. Springer, (2017)How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures., , , , and . AHFE (4), volume 955 of Advances in Intelligent Systems and Computing, page 462-471. Springer, (2019)Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective., , and . AHFE (4), volume 955 of Advances in Intelligent Systems and Computing, page 207-219. Springer, (2019)