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Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments.

, , , and . Conference on Designing Interactive Systems, page 1111-1122. ACM, (2017)

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Fostering large display engagement through playful interactions., , , and . PerDis, page 20:1-20:8. ACM, (2017)Eliciting Wrist and Finger Gestures to Guide Recognizer Design., , and . Graphics Interface, page 9:1-9:9. Canadian Human-Computer Communications Society / ACM, (2019)Tip-Tap: Battery-free Discrete 2D Fingertip Input., , , , , and . UIST, page 1045-1057. ACM, (2019)Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments., , , and . Conference on Designing Interactive Systems, page 1111-1122. ACM, (2017)Effect of Motion-Gesture Recognizer Error Pattern on User Workload and Behavior., , and . IUI, page 439-449. ACM, (2017)Bi-Level Thresholding: Analyzing the Effect of Repeated Errors in Gesture Input., , , , and . ACM Trans. Interact. Intell. Syst., 9 (2-3): 15:1-15:30 (2019)Gestural Text Input Using a Smartwatch., , and . AVI, page 220-223. ACM, (2016)PledgeWork: Online Volunteering through Crowdwork., , and . CHI, page 311. ACM, (2019)Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality., , and . CHI, page 1-13. ACM, (2020)Sensing finger input using an RFID transmission line., , , , , and . SenSys, page 531-543. ACM, (2020)