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Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications., , , , and . CrowdMM@ACM Multimedia, page 9-14. ACM, (2015)Entwicklung mobiler Anwendungen für situatives Wissen in der Medizin., , and . Mensch & Computer Workshopband, page 247-260. Oldenbourg Verlag, (2012)A Crowd-Powered System for Fashion Similarity Search., , , , , , , , and . ACM TIST, 7 (4): 46:1-46:24 (2016)Explorative analysis of applying collaborative visual annotations in online discussions to support the ideation of products or services., and . CSCWD, page 159-164. IEEE, (2015)Mobile Anwendungen für Medizin und Gesundheit., , , , , and . Mensch & Computer Workshopband, page 227-230. Oldenbourg Verlag, (2012)Towards a Framework for the Classification of Usability Issues., and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 610-614. Springer, (2019)Collaborative Visual Annotations For Knowledge Exchange in Practical Medical Training., , and . ECTEL-meets-ECSCW, volume 1047 of CEUR Workshop Proceedings, page 6-9. CEUR-WS.org, (2013)A Design Framework for Adaptive Gamification Applications., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Designing at the Intersection of Gamification and Persuasive Technology to Incentivize Energy-Saving., and . I3E, volume 11701 of Lecture Notes in Computer Science, page 316-328. Springer, (2019)Social Media Information Literacy - What Does It Mean and How Can We Measure It?, , , , and . I3E, volume 11701 of Lecture Notes in Computer Science, page 367-379. Springer, (2019)