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Transmediating Bildung: Video Games as Life Formation Narratives., and . Games Cult., 15 (4): 372-393 (2020)GerManC - Towards a Methodology for Constructing and Annotating Historical Corpora., , and . Digital Historical Corpora, volume 06491 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany, (2006)Language in the news: Some reflections on Keyword Analysis Using Wordsmith Tools and the BNC, and . Leeds Working Papers in Linguistics and Phonetics, (2006)Deep Learning for Speech Accent Detection in Videogames., , , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Exploring digital fiction as a tool for teenage body image bibliotherapy., , , , , and . Digit. Creativity, 27 (3): 177-195 (2016)The possibilities of illness narratives in virtual reality for bodies at the margins., and . Digit. Creativity, 33 (2): 128-156 (2022)Breathalyzing physio-cybertext.. Hypertext, page 137-138. ACM, (2007)Deep Learning for Classification of Speech Accents in Video Games., , , , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)