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A research initiative on the construction of innovative environments for teaching and learning. Montessori and Munari based psycho-pedagogical insights in computers and human behavior for the "new school".

, , and . Comput. Hum. Behav., (2017)

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Wiring Role Taking in Collaborative Learning Environments. SNA and Semantic Web can improve CSCL script?, , , , and . Int. J. Emerg. Technol. Learn., 9 (7): 30-38 (2014)ELeGI as enabling architecture for e-learning 2.0., , and . Int. J. Knowl. Learn., 4 (2/3): 259-271 (2008)A Recommender System for Learning Goals., , , , , and . WSKS, volume 278 of Communications in Computer and Information Science, page 515-521. Springer, (2011)The DynaMap Remediation Approach (DMRA) in online learning environments., and . Comput. Educ., (2021)Automatic Extraction of Metadata from Learning Objects., and . INCoS, page 704-709. IEEE, (2014)Towards the Automatic Construction of an Intelligent Tutoring System: Domain Module., , , , , , and . WorldCIST (1), volume 930 of Advances in Intelligent Systems and Computing, page 293-302. Springer, (2019)A Symbolic Language to Design Neural Networks based on Mathematica., , , , , and . IIA/SOCO, ICSC Academic Press, Rochester, NY, USA, (1999)Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions., , , , and . Behav. Inf. Technol., 35 (11): 968-979 (2016)A SKOS-based framework for Subject Ontologies to improve learning experiences., , and . Comput. Hum. Behav., (2016)A Smart Competence-Based Prioritisation for Learning Programmes., , , and . INCoS, page 435-439. IEEE, (2015)