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A qualitative analysis of the adhrence between the Information Tecnology Solution Aquisition Guide, for Brazilian Federal Public Administration and, the CMMI models.

, , , , and . SEKE, page 657-658. KSI Research Inc. and Knowledge Systems Institute Graduate School, (2016)

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Providing software maintenance and evolution as a service in a small organization: an approach based on CMMI-DEV and CMMI-SVC., , , , and . CIbSE, page 750. Curran Associates, Inc., (2015)A Method Based on Naming Similarity to Identify Reuse Opportunities., , , and . Braz. J. Inf. Syst., 10 (1): 99-121 (2017)A qualitative analysis of the adhrence between the Information Tecnology Solution Aquisition Guide, for Brazilian Federal Public Administration and, the CMMI models., , , , and . SEKE, page 657-658. KSI Research Inc. and Knowledge Systems Institute Graduate School, (2016)Portal da Amazônia: Uma Solução Sistêmica para o Controle de Ativos (Conteúdos) Acadêmicos., , , , , , , and . SBSI, page 169-180. (2009)Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas., , , , and . ICSE-SEET, page 170-179. IEEE Computer Society, (2017)A systematic mapping study on game-related methods for software engineering education., , , , and . Inf. Softw. Technol., (2018)The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps., , , , and . ICSE (SEET), page 154-164. IEEE, (2021)Um Diagnóstico das Práticas do Processo Gerência de Portfólio de Projetos em Organizações de Software de Belém., , , , and . SBQS, page 54-68. SBC, (2012)A standard framework for gamification evaluation in education and training of software engineering: an evaluation from a proof of concept., , and . FIE, page 1-7. IEEE, (2021)Gamification in Software Engineering Education: An Empirical Study., , , and . CSEE&T, page 276-284. IEEE, (2017)