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Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.

, , , , and . IJCAI, page 2590-2596. IJCAI/AAAI Press, (2016)

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Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment., , , , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 165-175. Springer, (2016)Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning., , , and . UMAP, volume 9146 of Lecture Notes in Computer Science, page 216-227. Springer, (2015)Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics., , , , , , , , , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 51-59. CEUR-WS.org, (2019)A Generalized Multidimensional Evaluation Framework for Player Goal Recognition., , , , , , and . AIIDE, page 197-203. AAAI Press, (2016)Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data., , , , , , , , and . EDM, page 454-459. International Educational Data Mining Society (IEDMS), (2016)Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks., , , , , and . CoG, page 1-8. IEEE, (2019)Inducing Stealth Assessors from Game Interaction Data., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 212-223. Springer, (2017)Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics., , , , , , and . ICMI, page 107-116. ACM, (2020)Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments., , , , , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)