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CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits.

, , , , , , , and . UIST, page 687-695. ACM, (2016)

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PalmType: Using Palms as Keyboards for Smart Glasses., , , , , and . MobileHCI, page 153-160. ACM, (2015)EyeProtector: Encouraging a Healthy Viewing Distance when Using Smartphones., , , , , , and . MobileHCI, page 77-85. ACM, (2015)Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls., , , , , , and . UIST, page 367-372. ACM, (2011)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head., , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-22 (2023)HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets., , , , , and . ACM Trans. Graph., 39 (4): 84 (2020)Enabling tangible interaction on capacitive touch panels., , , , and . UIST (Adjunct Volume), page 457-458. ACM, (2010)CircuitSense: Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software Tools., , , , , , , , , and . UIST, page 311-319. ACM, (2017)Enabling beyond-surface interactions for interactive surface with an invisible projection., , , , , , , and . UIST, page 263-272. ACM, (2010)WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper., , , , , , , and . CHI, page 1281-1284. ACM, (2015)SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations., , , , , , , , , and 1 other author(s). CHI, page 293. ACM, (2018)