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Cubification and animation of artistic shapes.

, , and . Symposium on Computer Animation, page 22:1-22:2. Eurographics Association / ACM, (2017)

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Space-time modeling and analysis., , , and . SCCG, page 13-20. ACM, (2004)Interactive metamorphosis and carving in a multi-volume scene., , and . GRAPHITE, page 103-117. ACM, (2003)Hybrid Function Representation with Distance Properties., , , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2019)Simulation of a Growing Mammalian Cell Colony: Collision-based Packing Algorithm for Deformable Particles., , , , and . Computer Graphics, Academic Press / Elsevier, (1995)An exact representation of polygonal objects by C1-continuous scalar fields based on binary space partitioning., , and . Shape Modeling International, page 132-139. IEEE Computer Society, (2009)Special issue: Shape Modeling International 2004., and . Graph. Model., 68 (1): 1 (2006)Polygonal-Functional Hybrids for Computer Animation and Games., , , , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Ternary blending operations., , and . EuroCG, page 143-145. Technische Universiteit Eindhoven, (2005)Virtual Shikki and Sazaedo: Shape Modeling in Digital Preservation of Japanese Lacquer Ware and Temples., , , and . SCCG, page 147-155. IEEE Computer Society, (2001)Multidimensional Shape Modeling for Animation., , and . Eurographics (Short Presentations), Eurographics Association, (1999)