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Filling the gap between Software Defined Networking and Wireless Mesh Networks.

, , , , , , , and . CNSM, page 451-454. IEEE Computer Society, (2014)

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Filling the gap between Software Defined Networking and Wireless Mesh Networks., , , , , , , and . CNSM, page 451-454. IEEE Computer Society, (2014)Variable-Dilation Embeddings of Hypercubes into Star Graphs: Performance Metrics, Mapping Functions, and Routing., , and . Euro-Par, Vol. I, volume 1123 of Lecture Notes in Computer Science, page 247-252. Springer, (1996)Improving ATPG Gate-Level Fault Coverage by using Test Vectors generated from Behavioral HDL Descriptions., , and . VLSI-SoC, page 314-319. IEEE, (2006)Using a software testing technique to identify registers for partial scan implementation., , and . SBCCI, page 208-213. ACM, (2006)Low pin count DfT technique for RFID ICs., , and . DFT, page 31-36. IEEE Computer Society, (2012)Functional Test of Mesh-Based NoCs with Deterministic Routing: Integrating the Test of Interconnects and Routers., , , , , and . J. Electron. Test., 27 (5): 635-646 (2011)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , and . Computers in Entertainment, 7 (4): 60:1-60:15 (2009)An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU., , , , , , , , and . Computers in Entertainment, 7 (4): 50:1-50:15 (2009)Sound Wave Propagation Applied in Games., , , , , , and . SBGames, page 211-219. IEEE Computer Society, (2010)A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU., , , , , and . SBGames, page 121-131. IEEE Computer Society, (2009)