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Usability Evaluation Practices within Agile Development.

, , and . HICSS, page 5133-5142. IEEE Computer Society, (2015)

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Artifacts for Agile User-Centered Design: A Systematic Mapping., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)An Approach for Modularizing Gamification Concerns., , , , , and . ICCSA (5), volume 10408 of Lecture Notes in Computer Science, page 635-651. Springer, (2017)Agile Usability Patterns for UCD Early Stages., , , , and . HCI (8), volume 8517 of Lecture Notes in Computer Science, page 33-44. Springer, (2014)User Experience Guidelines for Designing HMD Extended Reality Applications., , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 319-341. Springer, (2019)Systematic Literature Mapping on Eye Tracking and Data Mining., and . IHC, page 56:1-56:4. ACM, (2016)Using UxD artefacts to support the writing of user stories: findings of an empirical study with agile developers., , , and . XP Companion, page 33:1-33:4. ACM, (2018)Agile and UCD Integration Based on Pre-development Usability Evaluations: An Experience Report., , and . HCI (1), volume 9731 of Lecture Notes in Computer Science, page 586-597. Springer, (2016)Estudo comparativo entre técnicas de inspeção de usabilidade sobre diagramas de atividades., , , and . IHC, page 92-101. Brazilian Computer Society / ACM, (2013)Usability Evaluation Practices within Agile Development., , and . HICSS, page 5133-5142. IEEE Computer Society, (2015)Ten Lessons Learned from Integrating Interaction Design and Agile Development., , and . AGILE, page 42-49. IEEE Computer Society, (2013)