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Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls., , , , , , and . UIST, page 367-372. ACM, (2011)PalmType: Using Palms as Keyboards for Smart Glasses., , , , , and . MobileHCI, page 153-160. ACM, (2015)EyeProtector: Encouraging a Healthy Viewing Distance when Using Smartphones., , , , , , and . MobileHCI, page 77-85. ACM, (2015)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head., , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-22 (2023)HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets., , , , , and . ACM Trans. Graph., 39 (4): 84 (2020)Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars., , , , , , , and . CHI, page 1-8. ACM, (2020)SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations., , , , , , , , , and 1 other author(s). CHI, page 293. ACM, (2018)WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper., , , , , , , and . CHI, page 1281-1284. ACM, (2015)Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices., , and . VRST, page 60:1-60:2. ACM, (2017)Pinpoint: Problem Determination in Large, Dynamic Internet Services., , , , and . DSN, page 595-604. IEEE Computer Society, (2002)