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Shading and shadow casting in image-based rendering without geometric models.

, , , and . SIGGRAPH Abstracts and Applications, page 275. ACM, (1999)

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Gaze-directed Adaptive Rendering for Interacting with Virtual Space., , and . VRAIS, page 103-110. IEEE Computer Society, (1996)Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor., , , , and . 3DUI, page 99-106. IEEE Computer Society, (2013)Image database systems: A survey., and . Pattern Recognit., 17 (1): 29-43 (1984)Design and Implementation of Multi-layered Seeing-and-moving-through System., , , and . APMAR, page 1-6. IEEE, (2019)Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects., , , , , , , and . ISMAR Adjunct, page 160-161. IEEE Computer Society, (2017)AR2 Hockey., , , and . SIGGRAPH Abstracts and Applications, page 110. ACM, (1998)MAI painting brush: an interactive device that realizes the feeling of real painting., , , , and . UIST, page 97-100. ACM, (2010)Interaction design of 2D/3D map navigation on wall and tabletop displays., , , , and . ITS, page 254-255. ACM, (2011)Amazing forearm as an innovative interaction device and data storage on tabletop display., , , , and . ITS, page 383-386. ACM, (2012)Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems., , , , and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 122-131. Springer, (2006)