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Disruptions, Dilemmas and Paradoxes: Ethical Matter(s) in Design Research.

, , , and . Interact. Comput., 29 (1): 1-9 (2017)

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Form factor matters., and . CSCW, page 1481-1486. ACM, (2013)Handheld tools that 'Informate' assessment of student learning in Science: a requirements analysis., , , , and . J. Comput. Assist. Learn., 21 (3): 190-203 (2005)Design for Conversation: Lessons from Cognoter., , and . Int. J. Man Mach. Stud., 34 (2): 185-209 (1991)WYSIWIS Revised: Early Experiences with Multiuser Interfaces., , , , and . ACM Trans. Inf. Syst., 5 (2): 147-167 (1987)WYSIWIS revised: early experiences with multi-user interfaces., , , , and . CSCW, page 276-290. ACM, (1986)Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom., , , , , and . WMTE, page 39-47. IEEE Computer Society, (2002)Time, topic and trawl: stories about how we reach our past., , and . Conference on Designing Interactive Systems, page 234-243. ACM, (2012)Framespaces: framing of frameworks., , and . Conference on Designing Interactive Systems, page 278-287. ACM, (2012)Adding Voices to Support Web Navigation Among a Low Digital Literacy Group., , and . Conference on Designing Interactive Systems (Companion Volume), page 165-169. ACM, (2019)Rich social interaction in a synchronous online community for learning., , and . CSCL, page 633-634. International Society of the Learning Sciences, (2002)