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Player Preference and Style in a Leading Mobile Card Game.

, , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (3): 233-242 (2015)

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Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi., and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 171-187. Springer, (2002)Emulating Human Play in a Leading Mobile Card Game., , , , , and . IEEE Trans. Games, 11 (4): 386-395 (2019)SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 277-296. Springer, (2000)Computer shogi., , and . Artif. Intell., 134 (1-2): 121-144 (2002)