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Interaction for entertainment contents based on direct manipulation with bare hands., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 397-404. Kluwer, (2002)Recognizing objects with multiple configurations., , and . Pattern Anal. Appl., 17 (1): 195-209 (2014)Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control., , , and . IEEE Computer Graphics and Applications, 34 (3): 59-67 (2014)Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations., , , and . IEEE Trans. Hum. Mach. Syst., 45 (6): 750-760 (2015)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity., , , and . UIST, page 43-50. ACM, (2009)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)