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TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces., , , , , and . ITS, page 271-272. ACM, (2010)Rethinking Engagement with Online News through Social and Visual Co-Annotation., , , , , , , , and . CHI, page 576. ACM, (2018)"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV., , , , , , , , and . CHI, page 2252-2263. ACM, (2017)Using play as a lens to bridge the physical with the digital.. CHI PLAY, page 307-310. ACM, (2014)Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex., , and . CHI PLAY, page 795-798. ACM, (2015)Magic land: play therapy on interactive tabletops., , , , and . CHI Extended Abstracts, page 2429-2434. ACM, (2012)I-dentity: concealing movement representation associations in games., and . CHI Extended Abstracts, page 285-288. ACM, (2014)Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting., , , , and . CHI, page 2629-2638. ACM, (2012)Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions., , , , , , , , and . CHI, page 2832-2844. ACM, (2016)i-dentity: innominate movement representation as engaging game element., , , , and . CHI, page 2181-2190. ACM, (2014)