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Informal HCI: what may students learn from playability issues during a game design workshop?

, , , , and . ChileCHI, page 116-119. ACM, (2013)

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Virtual Worlds as a Support to Engineering Teaching, , and . CoRR, (2011)Flipped classroom + plickers, an experience to propitiate collaborative learning in software engineering., , , and . SCCC, page 1-7. IEEE, (2017)A Novel Low-Cost Sensor Prototype for Nocturia Monitoring in Older People., , , , , , , and . IEEE Access, (2018)Mathematics Learning through Computational Thinking Activities: A Systematic Literature Review., , , , and . J. Univers. Comput. Sci., 24 (7): 815-845 (2018)Development of Software that Supports the Improvement of the Empathy in Children with Autism Spectrum Disorder., , , and . SCCC, page 223-228. IEEE Computer Society, (2012)Developing competencies for software requirements analysis through project based learning., , , and . SCCC, page 1-7. IEEE, (2016)Informal HCI: what may students learn from playability issues during a game design workshop?, , , , and . ChileCHI, page 116-119. ACM, (2013)Development of a Software that Supports Multimodal Learning Analytics: A Case Study on Oral Presentations., , , , , , and . J. Univers. Comput. Sci., 24 (2): 149-170 (2018)Using app inventor to change perceptions about software engineering., , , , , and . SCCC, page 1-9. IEEE, (2016)Defining and Validating Virtual Worlds Usability Heuristics., , and . SCCC, page 171-178. IEEE Computer Society, (2011)