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Informal HCI: what may students learn from playability issues during a game design workshop?

, , , , and . ChileCHI, page 116-119. ACM, (2013)

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Introducing Low-Cost Sensors into the Classroom Settings: Improving the Assessment in Agile Practices with Multimodal Learning Analytics., , , , , , , , and . Sensors, 19 (15): 3291 (2019)From Strategy to Code: Achieving Strategical Alignment in Software Development Projects Through Conceptual Modelling., , and . Trans. Large Scale Data Knowl. Centered Syst., (2021)Using Team Topologies in Model-Driven Strategic Alignment., , and . CIbSE, page 168-175. Curran Associates, (2023)The LiteStrat Method: Towards Strategic Model-Driven Development., , , and . ISD, Universitat Politècnica de València / Association for Information Systems, (2021)Oficina de Análise de Requisitos e IHC baseada em estilos de aprendizagem., , , , and . WEIHC, volume 967 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2012)Exploring Understandability in Socio-technical Models for Data Protection Analysis: Results from a Focus Group., , , and . ER (Workshops), volume 14319 of Lecture Notes in Computer Science, page 263-273. Springer, (2023)Beyond Conventional Model-Driven Development: From Strategy to Code., , , and . iStar, volume 2983 of CEUR Workshop Proceedings, page 49-55. CEUR-WS.org, (2021)Adding planned design to xp might help novices' productivity (or might not): two controlled experiments., , , and . ESEM, page 285-287. ACM, (2008)Identifying emerging security concepts using software artifacts through an experimental case., , , , and . SCCC, page 1-6. IEEE, (2015)Deconstructing Agile Processes: Would Planned Design Be Helpful in XP Projects?, , , and . SCCC, page 42-51. IEEE Computer Society, (2008)