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Families and Mobile Devices in Museums: Designing for Integrated Experiences.

, , , , , and . ACM Journal on Computing and Cultural Heritage, 9 (2): 11:1-11:13 (2016)

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Of Guitars, Stories, Luthiery and Hybrid Craft.. Creativity & Cognition, page 1. ACM, (2015)Exploring attractions and exhibits with interactive flashlights., , and . Pers. Ubiquitous Comput., 18 (1): 239-251 (2014)A Spatial Model of Interaction in Large Virtual Environments., and . ECSCW'93: Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work, page 109--124. Kluwer Academic Publishers, (1993)Urban Computing and Mobile Devices, , , , , , , , , and 10 other author(s). IEEE Distributed Systems Online, (2007)Dynamic Definition of Entries and Attributes in the Directory Service.. ICDCS, page 563-568. IEEE Computer Society, (1988)Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds., and . HCI (2), page 693-698. Elsevier, (1993)0-444-89540-X.Connecting Everyday Objects with the Metaverse: A Unified Recognition Framework., , , and . CoRR, (2023)Machine Learning Processes as Sources of Ambiguity: Insights from AI Art., , , , and . CoRR, (2024)Digital archiving as information production: Using experts and learners in the design of subject access., , and . J. Documentation, 69 (6): 773-785 (2013)An explorative approach to federated trading., and . Comput. Commun., 21 (2): 162-170 (1998)