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All the Feels: Introducing Biometric Data to Online Gameplay Streams.

, , and . CHI PLAY (Companion), page 261-267. ACM, (2016)

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Introduction., and . Interactions, 27 (1): 36-39 (2020)How to write a CHI paper (asking for a friend)., , and . CoRR, (2024)All the World (Wide Web)'s a Stage: A Workshop on Live Streaming., , and . CHI Extended Abstracts, ACM, (2019)The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition., , , , , and . Comput. Graph., 34 (5): 499-512 (2010)All the Feels: Introducing Biometric Data to Online Gameplay Streams., , and . CHI PLAY (Companion), page 261-267. ACM, (2016)All the feels: designing a tool that reveals streamers' biometrics to spectators., , , and . FDG, page 36:1-36:6. ACM, (2017)"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games., , and . CHI Extended Abstracts, ACM, (2018)Games and the Metaverse., , , , , and . CHI PLAY, page 318-319. ACM, (2022)Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation., , , and . FDG, page 28:1-28:12. ACM, (2022)"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming., , , , and . CHI PLAY, page 132-147. ACM, (2020)