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Interactive ray tracing., , , , , and . SI3D, page 119-126. ACM, (1999)Fast scan algorithms on graphics processors., , , , and . ICS, page 205-213. ACM, (2008)Wrap Shading., , and . J. Graphics, GPU, & Game Tools, 15 (4): 252-259 (2011)Local, deformable precomputed radiance transfer., , and . ACM Trans. Graph., 24 (3): 1216-1224 (2005)Interactive ray tracing., , , , , and . SIGGRAPH Courses, page 12. ACM, (2005)All-Frequency Precomputed Radiance Transfer for Glossy Objects., , , and . Rendering Techniques, page 337-344. Eurographics Association, (2004)Hardware Accelerated Horizon Mapping., and . Rendering Techniques, page 281-286. Springer, (2000)Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics., , and . Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 291-296. Eurographics Association, (2002)Irradiance Rigs., , and . J. Graphics Tools, 16 (1): 1-11 (2012)Clustered principal components for precomputed radiance transfer., , , and . ACM Trans. Graph., 22 (3): 382-391 (2003)