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Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study., , , , , , and . Comput. Hum. Behav., (June 2023)Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form., and . Cyberpsychology Behav. Soc. Netw., 19 (4): 288-293 (2016)Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages., , , , , , , , , and 24 other author(s). Cyberpsychology Behav. Soc. Netw., 22 (7): 451-464 (2019)The development and psychometric evaluation of the Internet Disorder Scale (IDS-15), and . Addictive Behaviors, (January 2017)Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale., and . Comput. Hum. Behav., (2015)Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder., , and . Cyberpsychology Behav. Soc. Netw., 25 (2): 94-100 (2022)The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing., , and . Cyberpsychology Behav. Soc. Netw., 18 (10): 588-594 (2015)Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder., , , , , and . Comput. Hum. Behav., (2022)Challenging the Concept of Smartphone Addiction: An Empirical Pilot Study of Smartphone Usage Patterns and Psychological Well-Being., and . Cyberpsychology Behav. Soc. Netw., 23 (8): 550-556 (2020)Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test., , , and . Comput. Hum. Behav., (2016)