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An Investigation of Metrics for the In Situ Detection of Software Expertise., and . Human-Computer Interaction, 30 (1): 64-102 (2015)Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display., , , , and . ACM Trans. Graph., 22 (3): 698 (2003)No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction., , , , and . Graphics Interface, page 107-114. Canadian Human-Computer Communications Society / ACM, (2017)Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments., , , , , and . Graphics Interface, page 156-162. Canadian Human-Computer Communications Society / ACM, (2017)Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry., , and . UIST, page 331-342. ACM, (2017)Waken: reverse engineering usage information and interface structure from software videos., , , and . UIST, page 83-92. ACM, (2012)YouMove: enhancing movement training with an augmented reality mirror., , , and . UIST, page 311-320. ACM, (2013)Guest Editors' Introduction: Applications of Large Displays., and . IEEE Computer Graphics and Applications, 25 (4): 22-23 (2005)Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning., , and . UIST, page 373-382. ACM, (2011)IP-QAT: in-product questions, answers, & tips., , and . UIST, page 175-184. ACM, (2011)