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SceneMaker: Creative Technology for Digital StoryTelling.

, , , , , , , , , , , , , , , , , , , , , , , and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 29-38. Springer, (2016)

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PlayPhysics: An Emotional Games Learning Environment for Teaching Physics., , , , and . KSEM, volume 6291 of Lecture Notes in Computer Science, page 400-411. Springer, (2010)An emotional student model for game-play adaptation., , , , and . Entertain. Comput., 2 (2): 133-141 (2011)Designing and Evaluating Emotional Student Models for Game-Based Learning., , , , and . Serious Games and Edutainment Applications, Springer, (2011)A Computational Model of Learners Achievement Emotions Using Control-Value Theory., , , , and . J. Educ. Technol. Soc., 19 (2): 42-56 (2016)Inferring Knowledge from Active Learning Simulators for Physics., , , and . MICAI, volume 5845 of Lecture Notes in Computer Science, page 533-544. Springer, (2009)Automatization based on artificial intelligence., , , , , , and . ACST, page 202-206. IASTED/ACTA Press, (2006)Feasibility of Sensor Technology for Balance Assessment in Home Rehabilitation Settings., , , , , , , , , and 2 other author(s). Sensors, 21 (13): 4438 (2021)Improved screening of fall risk using free-living based accelerometer data., , , , , , , , and . J. Biomed. Informatics, (2022)Student-t censored regression model: properties and inference., , , and . Stat. Methods Appl., 21 (4): 453-473 (2012)