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A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment.

, , , , , , , , and . Virtual Real., 20 (3): 141-157 (2016)

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Near-field distance perception in real and virtual environments using both verbal and action responses., , , , , , , and . ACM Trans. Appl. Percept., 8 (3): 18:1-18:19 (2011)Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1418-1427 (2018)Comparing Usability of User Interfaces to Collect Family Health History., , , , and . MedInfo, volume 264 of Studies in Health Technology and Informatics, page 2005-2006. IOS Press, (2019)An evolving multi-agent scenario generation framework for simulations in preventive medicine education., , , , and . IHI, page 237-246. ACM, (2012)Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation., , , , , , and . 3DUI, page 133-134. IEEE Computer Society, (2013)Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments., , , , , , , and . VR, page 513-514. IEEE Computer Society, (2018)A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment., , , , , , , , and . Virtual Real., 20 (3): 141-157 (2016)Revisiting affordance perception in contemporary virtual reality., , , , , , , and . Virtual Real., 24 (4): 713-724 (2020)Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment., , , , , , and . SAP, page 71-78. ACM, (2012)Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry., , , , , , , , , and . 3DUI, page 181-182. IEEE Computer Society, (2014)