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Augmented Groove: Collaborative Jamming in Augmented Reality, , , , , , , , and . ACM SIGGRAPH Conference Abstracts and Applications, page 77. ACM Press, (2000)Impact of facial contour compensation on self-recognition in face-swapping technology., , and . Multim. Tools Appl., 80 (5): 7727-7748 (2021)Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation., , , , , and . IEEE Trans. Learn. Technol., 7 (1): 38-56 (2014)No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing., , , , , , and . Sensors, 21 (17): 5771 (2021)MR System to Promote Social Participation of People Who Have Difficulty Going Out., , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 383-402. Springer, (2021)Diminished Reality for Sense of Movement with XR Mobility Platform., , , , and . ISMAR Adjunct, page 348-351. IEEE, (2022)Effectiveness of Virtual Reality Playback in Public Speaking Training., , , and . ICMI Companion, page 462-466. ACM, (2020)Experiments with Face-To-Face Collaborative AR Interfaces., , , , and . Virtual Real., 6 (3): 107-121 (2002)Real world teleconferencing., and . CHI Extended Abstracts, page 194-195. ACM, (1999)Exploring the Impact of Avatar's Physique on Psychological Impression and Perception of a Gentle Touch Robot., , , , and . APMAR, volume 3467 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)