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Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices.

, and . SVR, page 33-41. IEEE Computer Society, (2015)

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Using a rendering engine to support the development of immersive virtual reality applications., , , , and . VECIMS, page 74-79. IEEE, (2008)TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone., , and . SVR, page 91-99. IEEE Computer Society, (2012)The Design of a Graphics Engine for the Development of Virtual Reality Applications., , , , , and . RITA, 15 (3): 25-46 (2008)Camera control based on rigid body dynamics for virtual environments., , and . VECIMS, page 344-349. IEEE, (2009)A framework for the visualization of multidimensional and multivariate data.. University of Leeds, UK, (2004)British Library, EThOS.Logo3D - An Extension Three-Dimensional of LOGO., , , and . SIBGRAPI, page 383. IEEE Computer Society, (2001)Using Mobile Phones to Control Desktop Multiplayer Games., , and . SBGames, page 230-238. IEEE Computer Society, (2010)Handcopter Game: A Video-Tracking Based Serious Game for the Treatment of Patients Suffering from Body Paralysis Caused by a Stroke., and . SVR, page 201-209. IEEE Computer Society, (2012)Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices., and . SVR, page 33-41. IEEE Computer Society, (2015)