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Pose and Expression-Coherent Face Recovery in the Wild.

, , , and . ICCV Workshops, page 877-885. IEEE Computer Society, (2015)

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MORGAN: MPEG Original Reference Geometric Avatar Neutral., , , , and . Web3D, page 4:1-4:10. ACM, (2023)A Survey on Deep Learning for Skeleton-Based Human Animation., , , , and . CoRR, (2021)A Survey on Deep Learning for Skeleton-Based Human Animation., , , , and . Comput. Graph. Forum, 41 (1): 122-157 (2022)UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup., , , and . Comput. Graph. Forum, 41 (8): 195-206 (December 2022)Fat Pad Cages for Facial Posing., , , , and . CoRR, (2020)JUMPS: Joints Upsampling Method for Pose Sequences., , , and . ICPR, page 1096-1103. IEEE, (2020)Real-time expression-sensitive HMD face reconstruction., , , , , and . SIGGRAPH Asia Technical Briefs, page 9:1-9:4. ACM, (2015)HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting., , , and . CoRR, (2023)Probabilistic Color and Adaptive Multi-Feature Tracking with Dynamically Switched Priority Between Cues., , , and . ICCV, page 1-8. IEEE Computer Society, (2007)Pose and Expression-Coherent Face Recovery in the Wild., , , and . ICCV Workshops, page 877-885. IEEE Computer Society, (2015)