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To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.

, , , and . OZCHI, page 187-191. ACM, (2015)

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Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4782-4793 (November 2023)Let's take a selfie: Design Considerations for Public Selfie Booths., , , and . OZCHI, page 560-562. ACM, (2019)Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience., , and . OZCHI, page 190-197. ACM, (2021)Towards Adaptive Height-Aware Public Interactive Displays., , , and . UMAP (Adjunct Publication), page 257-260. ACM, (2017)Foundations for Designing Public Interactive Displays that Provide Value to Users., , , , and . CHI, page 1-12. ACM, (2020)Device-free: an implicit personalisation approach for public interactive displays., , and . ACSW, page 8:1-8:8. ACM, (2018)Design implications for interacting with personalised public displays through mobile augmented reality., , , and . PerDis, page 52-58. ACM, (2016)Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicleson Pedestrian Safety and Experience., , , , and . CoRR, (2024)Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians., , , , and . CoRR, (2024)Designing a Personalized VR Exergame., , and . UMAP (Adjunct Publication), page 431-435. ACM, (2017)