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Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game. University of Piraeus, Greece, (2022)National Archive of PhD Theses: oai:10442/53279.Synchronous and Asynchronous Learning Methods under the light of General Data Protection Regulation., , and . IISA, page 1-7. IEEE, (2020)Adaptive Quizzes Using Fuzzy Genetic Algorithm., , and . IISA, page 1-8. IEEE, (2023)An online adventure game for teaching math., and . IISA, page 1-5. IEEE, (2016)FSP Creator: A Novel Web Service API Creator of Fuzzy Students Progress Profile., , , and . IISA, page 1-7. IEEE Computer Society, (2018)Authoring Technological and Platform Independent Learning Material and Student's Progress Profile Using Web Services., , and . JCKBSE, page 242-251. Springer, (2018)Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games., , , and . Intell. Decis. Technol., 15 (2): 321-332 (2021)Evaluating the use of fuzzy logic in an educational game for offering adaptation., , and . CITS, page 1-5. IEEE, (2019)Which is better for learning: a web-based educational application or an educational game?, , and . SPECTS, page 1-6. IEEE, (2019)Adaptivity in scenarios in an educational adventure game., and . IISA, page 1-6. IEEE, (2017)