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Born to Learn: the Inspiration, Progress, and Future of Evolved Plastic Artificial Neural Networks.

, , and . CoRR, (2017)

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Neuroevolution in Games: State of the Art and Open Challenges., and . CoRR, (2014)Toward Energy Autonomy in Heterogeneous Modular Plant-Inspired Robots through Artificial Evolution., , , and . Front. Robotics and AI, (2017)A Games Industry Perspective on Recent Game AI Developments., and . Künstliche Intell., 34 (1): 81-83 (2020)Interactive evolution and exploration within latent level-design space of generative adversarial networks., , , , , and . GECCO, page 148-156. ACM, (2020)crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity., , , , , , , , , and 2 other author(s). CoRR, (2020)Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search., , , and . IEEE Trans. Games, 10 (3): 281-291 (2018)Towards continual reinforcement learning through evolutionary meta-learning., and . GECCO (Companion), page 119-120. ACM, (2019)DLNE: A hybridization of deep learning and neuroevolution for visual control., , , and . CIG, page 256-263. IEEE, (2017)Breeding a diversity of Super Mario behaviors through interactive evolution., , and . CIG, page 1-7. IEEE, (2016)An Anarchy of Methods: Current Trends in How Intelligence Is Abstracted in AI., , and . IEEE Intelligent Systems, 29 (6): 56-62 (2014)