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Serious games for vocational training: A compared approach.

, , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)

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Collaborative process control: Observation of tracks generated by PLM system, , , and . CoRR, (2008)Pilotage des processus collaboratifs dans les systèmes PLM. Quels indicateurs pour quelle évaluation des performances ?, , , and . CoRR, (2008)Adaptive and playful approach in the MOOC: Thanks to serious game., , , and . ICDIM, page 201-204. IEEE, (2014)Complex Resources in MOOCs: Structural and Behavioral Integration Approach., , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 91-101. (2016)Fast Gamification Approach: Increase of the Motivation in Remote Classes., , , and . CSEDU (2), page 282-287. SCITEPRESS, (2021)MDA Approach for Reusability in Serious Game and E-learning Design., , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 206-212. (2016)Identification and modeling of the skills within MOOCs., , , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Models and mechanisms for implementing playful scenarios., , , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)An MDA Approach for PLM System Design., , , and . APMS (2), volume 398 of IFIP Advances in Information and Communication Technology, page 216-223. Springer, (2012)An approach to control collaborative processes in PLM systems, , , and . CoRR, (2008)