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COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.

, , , , , , , , , and . CSEDU (2), page 175-180. SciTePress, (2016)978-989-758-179-3.

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BESIDE: Immersive System to Enhance Learning Within a Museum., , , , , , , , , and 3 other author(s). CRIWG, volume 9334 of Lecture Notes in Computer Science, page 181-189. Springer, (2015)Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children., , , , , , and . IDC, page 649-653. ACM, (2016)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , and 3 other author(s). ICST, page 596-599. IEEE, (2015)Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children., , , , , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 424-432. Springer, (2016)Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf., , , , , , and . CHI PLAY (Companion), page 207-212. ACM, (2017)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , and 1 other author(s). CSEDU (1), page 481-486. SciTePress, (2017)Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System., , , , , , , , and . CSEDU (1), page 493-498. SciTePress, (2017)BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment., , , , , , , , and . CSEDU (1), page 487-492. SciTePress, (2017)Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures., , , , , , , , , and . IDC, page 637-642. ACM, (2016)Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment., , , , , , , , , and 3 other author(s). Advances in Computer Entertainment, page 25:1-25:4. ACM, (2015)