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From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.

, , , , , and . CHI, page 5580-5591. ACM, (2017)

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Tech break up: a research method for understanding people's attachment to their technology.. Creativity & Cognition, page 137-146. ACM, (2011)Careers in HCI and UX: The Digital Transformation from Craft to Strategy., , , , and . CHI Extended Abstracts, ACM, (2019)Crowdfunding: Motivations and deterrents for participation., and . ACM Trans. Comput. Hum. Interact., 20 (6): 34:1-34:32 (2013)Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces., and . CHI, page 135:1-135:16. ACM, (2021)CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing., , , , , and . CHI Extended Abstracts, page 2687-2690. ACM, (2012)Using Mobile Technology to Support Innovation Education., , , and . CSCL (2), page 333-334. International Society of the Learning Sciences, LuLu, Amazon, (2013)Structures for knowledge co-creation between organisations and the public: (cop2014)., , , , , , , and . CSCW Companion, page 309-312. ACM, (2014)Crowdfunding support tools: predicting success & failure., , , and . CHI Extended Abstracts, page 1815-1820. ACM, (2013)Learning to fail: experiencing public failure online through crowdfunding., and . CHI, page 581-590. ACM, (2014)Momentum: getting and staying on topic during a brainstorm., , , and . CHI, page 1233-1236. ACM, (2010)