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Toward an efficient triangle-based spherical harmonics representation of 3D objects., , , and . Comput. Aided Geom. Des., 25 (8): 561-575 (2008)Incremental Polygonization of Implicit Surfaces., and . Graph. Model., 62 (1): 19-39 (2000)N-Adic Subdivision Schemes for Local Mesh Deformation., , , and . Eurographics (Short Presentations), Eurographics Association, (2001)Generating vast varieties of realistic leaves with parametric 2Gmap L-systems., , , and . Vis. Comput., 24 (7-9): 807-816 (2008)Simulating How Salt Decay Ages Buildings., , , and . IEEE Computer Graphics and Applications, 32 (2): 44-54 (2012)Simulating and Modeling Lichen Growth., , and . Comput. Graph. Forum, 23 (3): 341-350 (2004)Adaptive Implicit Surface Polygonization Using Marching Triangles., and . Comput. Graph. Forum, 20 (2): 67-80 (2001)Synthesizing Geologically Coherent Cave Networks., , , , and . Comput. Graph. Forum, 40 (7): 277-287 (2021)Authoring and Simulating Meandering Rivers., , , and . ACM Trans. Graph., 42 (6): 239:1-239:14 (December 2023)Efficient Spherical Harmonics Representation of 3D Objects., , , and . PG, page 248-255. IEEE Computer Society, (2007)