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SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life.

, , and . Br. J. Educ. Technol., 40 (3): 551-555 (2009)

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Coevolution in Hierarchical AI for Strategy Games.. CIG, IEEE, (2005)Another View of the Empire - Camera Control for Heritage Applications., , and . Intelligent Environments (Workshops), volume 19 of Ambient Intelligence and Smart Environments, page 345-352. IOS Press, (2015)Simple mobile phone-based games to adjust the player's behaviour and social norms., , and . IJMLO, 3 (3): 289-305 (2009)Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI., and . GAME-ON, page 197-. EUROSIS, (2003)Virtual Worlds, Standards and Interoperability., and . Int. J. IT Stand. Stand. Res., 8 (2): 45-59 (2010)Multi-Modal Learning and Assessment in Second Life with quizHUD., and . VS-GAMES, page 217-218. IEEE Computer Society, (2009)Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies., and . Researching Learning in Virtual Worlds, Springer, (2010)Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006.. eLearn Mag., 2007 (3): 4 (2007)SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life., , and . Br. J. Educ. Technol., 40 (3): 551-555 (2009)A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children., , and . DIGITEL, page 15-17. IEEE, (2008)