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Motivation, engagement and learning through digital games

, , , , and . International Journal of Virtual and Personal Learning Environments, 2 (2): 1-16 (2011)

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Supporting location-based inquiry learning across school, field and home contexts, , , , , , , , , and . (2008)Mobile learning: Two case studies of supporting inquiry learning in informal and semiformal settings., , and . Comput. Educ., (2013)Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement., , , , and . Hum. Comput. Interact., 30 (3-4): 202-231 (2015)The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study., , , and . Comput. Educ., 46 (4): 391-406 (2006)Collaboration and problem solving in science using information technology.. Br. J. Educ. Technol., 26 (3): 227-228 (1995)Personal inquiry learning trajectories in geography: technological support across contexts., , , , , , , , , and 1 other author(s). Interact. Learn. Environ., 21 (6): 497-515 (2013)A Citizen-Centred Approach to Education in the Smart City: Incidental Language Learning for Supporting the Inclusion of Recent Migrants., , , and . Int. J. Digit. Lit. Digit. Competence, 3 (4): 50-64 (2012)The Sense-it App: A Smartphone Sensor Toolkit for Citizen Inquiry Learning., , , , and . Int. J. Mob. Blended Learn., 9 (2): 16-38 (2017)Computer support for pupils collaborating: a case study on collisions., , , and . CSCL, page 380-384. L. Erlbaum Associates Inc. Hillsdale, NJ, USA, (1995)Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire., , , and . Res. Pract. Technol. Enhanc. Learn., 13 (1): 4 (2018)