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Educational Narrative and Student Modeling for Ill-Defined Domains., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 638-640. IOS Press, (2009)Character Education Using Pedagogical Agents and Socratic Voice., , and . FLAIRS, AAAI Press, (2010)Adaptive Augmented Reality Serious Game to Foster Problem Solving Skills., , and . Intelligent Environments (Workshops), volume 18 of Ambient Intelligence and Smart Environments, page 273-284. IOS Press, (2014)Innovative Integrated Architecture for Educational Games: Challenges and Merits., , and . Trans. Edutainment, (2011)Pharaoh: Context-Based Structural Retrieval of Cognitive Scripts., , and . Int. J. Inf. Retr. Res., 2 (3): 58-71 (2012)Computing in the Classroom: A Workshop for Teachers to Infuse Computational Thinking into K-12 Classrooms (Abstract Only)., , , and . SIGCSE, page 676. ACM, (2015)Reaching Cognitive Consensus with Improvisational Agents., and . AIIDE, The AAAI Press, (2012)Smart Fuzzy Cupper: Employing approximate reasoning to derive coffee bean quality scoring from individual attributes., , , and . FUZZ-IEEE, page 1-7. IEEE, (2018)CyberMaster: An Expert System to Guide the Development of Cybersecurity Curricula., , and . Int. J. Online Biomed. Eng., 15 (3): 70-81 (2019)viCyber: An Intelligent Curriculum Design Tool for Cybersecurity Education., , and . SIGCSE, page 1252. ACM, (2019)