Author of the publication

Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play.

, , , and . CHI, page 3721-3730. ACM, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The People-Game-Play model for understanding videogames' impact on wellbeing., , and . IGIC, page 85-88. IEEE, (2013)Does activity in computer game play have an impact on creative behaviour?, , and . IGIC, page 77-84. IEEE, (2013)Zombies on the road: a holistic design approach to balancing gamification and safe driving., , , , , and . AutomotiveUI, page 320-327. ACM, (2015)Activity, motivation and games for young children., , and . IE, page 33:1-33:3. ACM, (2013)Personality & video game genre preferences., , and . IE, page 20. ACM, (2012)The Appeal of MOBA Games: What Makes People Start, Stay, and Stop., , and . CHI PLAY, page 313-325. ACM, (2016)Using videogames to improve molecular graphics tools., , , , , and . OZCHI, page 646-648. ACM, (2016)Exploring the effect of achievements on students attending university orientation., , , and . CHI PLAY, page 87-96. ACM, (2014)The Social Context of Video Game Play: Challenges and Strategies., , , , and . Conference on Designing Interactive Systems, page 761-772. ACM, (2016)Designing a Digital Experience for Young Children with Developmental Disabilities., , and . ICEC, volume 8770 of Lecture Notes in Computer Science, page 139-146. Springer, (2014)