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Visualizing Loops and Data Structures in Xylem: The Code of Plants.

, , , , and . GAS@ICSE, page 50-56. IEEE Computer Society, (2015)

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Casual Creators: Defining a Genre of Autotelic Creativity Support Systems.. University of California, Santa Cruz, USA, (2019)A Generative Framework of Generativity., and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery., , , , , , , , , and 4 other author(s). DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Generominos: Ideation Cards for Interactive Generativity., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Anza Island: Novel Gameplay Using ASP., , and . PCG@FDG, page 13:1-13:4. ACM, (2012)Creating spherical worlds., , , , , , and . SIGGRAPH Sketches, page 82. ACM, (2007)Tracery: An Author-Focused Generative Text Tool., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Freedom of Movement: Generative Responses to Motion Control., and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Procedural Level Design for Platform Games., and . AIIDE, page 109-111. The AAAI Press, (2006)