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FRAGGLE: A FRamework for AGile Gamification of Learning Experiences.

, , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)

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FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Usability and User Experience: What Should We Care About?, , , and . IJITSA, 8 (2): 1-12 (2015)Supporting the Autonomous Learning Process with SIENA., , , , and . CSEDU (1), page 452-455. INSTICC Press, (2009)Use of Constructivism and Collaborative Teaching in an ILP Processors Course., , , , and . IEEE Trans. Educ., 50 (2): 101-111 (2007)European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 215-224 (2020)SIMDE: An educational simulator of ILP architectures with dynamic and static scheduling., , , , and . Comput. Appl. Eng. Educ., 15 (3): 226-239 (2007)Líneas de Investigación en Videojuegos Educativos y Aplicaciones en la Enseñanza Secundaria., and . Rev. Colomb. de Computación, 14 (1): 62-77 (2013)Using KADS methodology in a simulation assisted knowledge based system: application to hospital management., , , , , and . Expert Syst. Appl., 20 (3): 235-249 (2001)Towards a Support for Autonomous Learning Process., , , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 582-585. Springer, (2009)Gender and STEAM as part of the MOOC STEAM4ALL., , , , , , , , , and 20 other author(s). EDUCON, page 1630-1634. IEEE, (2021)