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SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses.

, , , and . TEI, page 341-350. ACM, (2017)

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Opening the black box.. ACM Crossroads, 25 (3): 5-6 (2019)Workshop on object recognition for input and mobile interaction., , , and . MobileHCI, page 75:1-75:5. ACM, (2017)Enabling Hand Gesture Customization on Wrist-Worn Devices., , , , , , , , , and 6 other author(s). CHI, page 496:1-496:19. ACM, (2022)Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition., , , and . CHI, page 1-14. ACM, (2020)Acoustruments: passive, acoustically-driven, interactive controls for handheld devices., , , , and . SIGGRAPH Emerging Technologies, page 3:1. ACM, (2015)SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses., , , and . TEI, page 341-350. ACM, (2017)Fading into the Background: Unleashing Ubiquitous and Unobtrusive Context Sensing.. UIST (Adjunct Volume), page 87-90. ACM, (2017)Vibrosight: Long-Range Vibrometry for Smart Environment Sensing., , and . UIST, page 225-236. ACM, (2018)AuraSense: Enabling Expressive Around-Smartwatch Interactions with Electric Field Sensing., , , and . UIST, page 81-86. ACM, (2016)CommandSpace: modeling the relationships between tasks, descriptions and features., , and . UIST, page 167-176. ACM, (2014)