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An Access Control Framework for the Web of Data.

, , and . TrustCom, page 456-463. IEEE Computer Society, (2011)

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In users we trust: towards social user interactions based Trust Assertions for the Social Semantic Web., and . Soc. Netw. Anal. Min., 4 (1): 229 (2014)Fine-Grained Access Control for RDF Data on Mobile Devices., , , , , and . WISE (1), volume 8180 of Lecture Notes in Computer Science, page 478-487. Springer, (2013)Towards Privacy Aware Social Semantic Digital Libraries., and . ELPUB, page 160-162. IOS Press, (2015)A holistic approach for semantic-based game generation., , and . CIG, page 1-8. IEEE, (2016)Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case., and . FDG, page 91:1-91:4. ACM, (2020)Exploiting semantic web techniques for representing and utilising Folksonomies., and . MSM, page 9:1-9:8. ACM, (2010)Privacy Aware and Faceted User-Profile Management Using Social Data, , and . Semantic Web Journal (to be published) available online, (2012)Linking in-game events and entities to social data on the Web., , and . IGIC, page 1-4. IEEE, (2012)User Controlled Privacy for Filtering the Web of Data with a User-Friendly Manager., , and . I-SEMANTICS (Posters & Demos), volume 932 of CEUR Workshop Proceedings, page 43-47. CEUR-WS.org, (2012)Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content., , and . SEMANTiCS, page 9-16. ACM, (2017)