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A General Equivalence Checking Framework for Multivalued Logic., , , , , and . ASP-DAC, page 61-66. ACM, (2021)A Machine-Learning Item Recommendation System for Video Games., , , and . CoRR, (2018)Profiling Players with Engagement Predictions., , and . CoRR, (2019)LOOPLock 2.0: An Enhanced Cyclic Logic Locking Approach., , , , , and . IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 41 (1): 29-34 (2022)Evaluation of singing enthusiasm for songs with multiple phrases., , , and . APSIPA, page 1-4. IEEE, (2016)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data., , , , , , , , , and 7 other author(s). IEEE Trans. Games, 11 (3): 215-226 (2019)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)Cooperative and Non-cooperative WSPs in Dynamic Spectrum Leasing., , and . CMC, page 274-277. IEEE Computer Society, (2011)