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The Future of Work., , , , and . CHI Extended Abstracts, ACM, (2019)Introduction to This Special Issue on Transnational HCI., , and . Hum. Comput. Interact., 29 (1): 1-21 (2014)Additional Labors of the Entrepreneurial Self., , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 218:1-218:24 (2019)Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms., , and . CHI, page 160:1-160:15. ACM, (2023)Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China., , , , and . CSCW, page 44-55. ACM, (2015)Ting: making publics through provocation, conflict and appropriation., , , , , , , and . PDC (2), page 109-110. ACM, (2016)Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces., and . HICSS, page 151. IEEE Computer Society, (2008)Situating Productive Play: Online Gaming Practices and Guanxi in China., , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 328-341. Springer, (2009)HCI's Making Agendas., , , , and . Found. Trends Hum. Comput. Interact., 11 (3): 126-200 (2017)Towards a framework of publics: Re-encountering media sharing and its user., , , and . ACM Trans. Comput. Hum. Interact., 18 (2): 5:1-5:23 (2011)